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Games \ Rayman 2: The Great Escape IPA download

CompanyThe Great Escape, Rayman, the character of Rayman, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
App Rating6.99 / 4034
App Update2012.03.29 20:55
App Price$4.99
Apps download1272 / 712 / 122
App RequirementsiPhone, iPod touch, and iPad.iOS 3.1.2 or later
App support languagesEnglish, French, German, Italian, Japanese, Spanish
App SizeEnglish, French, German, Italian, Japanese, Spanis
  This application is available at the Apple iTunes AppStore.
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Current Version Info

Current Version Info about iphone apps ipa /  Games /  Rayman 2: The Great Escape
This update fixes iOS 4 compatibility bugs


Rayman, the world-famous video game icon, is back and ready for action! Relive all the enjoyment of Rayman 2: The Great Escape, the game that brought the armless hero into 3D environments for the first time!
For the first time in an iPhone/iPod Touch platform game, every environment is fully rendered in 3D!
Explore waterfalls, deep sea caves, and pirate hideouts
Ruthless pirates have invaded the Glades of Dreams to capture and enslave Raymans friends.
Your mission: to free Raymans friends and reap the reward of their magical powers, defeat barbaric pirates and gather the four masks of Polokus.
Help Rayman run, climb, swim, water-ski and even fly with his helicopter hair.
Use the virtual stick to control Rayman in all directions and activate his magical powers!
Follow the road to victory by flying rockets, riding whirlwinds and surfing on lava streams
Dozens of hours of fun you can take even further by collecting all 1,000 hidden lums scattered across the levels!

iphone apps ipa created by The Great Escape, Rayman, the character of Rayman, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries., have iphone apps rating 6.99 / 4034. This App is available at the iphone apps Games.

This is what the app store has been missing. Along the lines of Mario 64, this game looks, sounds and controls like a dream! A marvelous game, it belongs in everyone's portable library!
I want to give the game the highest mark but I cannot just yet. The visuals are outstanding but I find the controls somewhat unresponsive at times (namely the jump button). For example, during the second stage while jumping from lily pad to lily pad - some jump button presses will register but more often than not I found myself merely running into the water without my jump press registering. I have tried rebooting my phone and making sure my touchscreen is clean, but still the jump button is not as responsive as it should be. Fix the responsiveness of the buttons and this game easily receives a 5 star rating from me. Nothing kills gameplay faster than unresponsive controls.
 kento bean
im a huge rayman fan and i wish i could give five stars but theres no auto save! ill give five stars wen it is added
I had this game on n64 but never had something to save it on... So I would leave my game on day and night until I beat it... I never did because my parents would turn it off not knowing how hard I worked to get that far... I'm on a mission to beat this game!!! 
 Murcielago Ferr
It brings all the memory back to 10 years ago, I played the game night after night. Today I can't believe my eye, it's like a time capsule, bring me back to that time that age. The same feeling, the same picture. I love it! Two words for anyone reading this review, BUY IT
-USE TAP TO LOCK ON INSTEAD OF PINCH! (like Gangster: West Coast Hustle) -save state on quiting the game -use virtual controls on sliding racing events instead of tilt
 Zombie Love Mac
Great port, but R2 desperately needs tweaking to work well on an iPhone/iPod Touch environment. The save state system MUST be improved. Having to repeat an entire level simply because of an incoming call is flat-out unacceptable. Also, the pinch-to-target system is far too involved for what should be an almost automatic process. Finally, the difficulty really needs to be adjusted to reduce frustration, because this is a game where you're going to die a lot, period. There should be an option for more green lum checkpoints, or at the very least, the option to come back with full health every time you restart. It's impressive to have a console-quality version on a handheld device, but the iPhone is never going to offer 100% console-like control for a game of this kind. Adjusting the controls' responsiveness and certain aspects of the gameplay, even to the extent of simplifying things a little, would go a long way towards making this a five-star app.
If auto saving (like when a text or call come in) is a show stopper for you then dont buy it! Otherwise it would be 5 stars. There is no excuse for huge levels with multiple checkpoints that retart every time you take a phone call or text. Gameloft seriously? Really?
It looks and plays great, but I have a few gripes that's keeping it from being really satisfying. I wish there was a way to quickly recenter the camera behind Rayman. For example, by double-tapping the analog stick. Also, the app crashed on me and I ended up losing an entire level's worth of data. I wish there was a way to quick save the game or save my progress automatically during a level. Finally, I wish there was an analog stick in the free-look mode because it's too difficult to use my fingers to swipe all over the screen to look where I want.
Best game ever!!! Thanks gameloft you're the best company that make games for the iPhone and iPod touch
It's simply incredible how the technology of yesterday can be shrunken into the technology of today. Ten years ago, we would sit in front of the tv, controller in hand, playing this game and trying to get Rayman to the end of his quest to defeat the robot pirates. Now, we can take the exact same journey again while waiting at the bus stop. Gameloft, one of the leading purveyors of iPhone games, has managed to take a full 3-D console game and put it on the iPhone's screen. While Gameloft should be commended for their ambition in bringing this to the device, this port has a few flaws that prevent it from becoming the five-star must-have app it should be. The controls take quite some time to get used to. Instead of using a keyboard or controller, you have to use a virtual pad that feels a little too small for my liking. You also use two buttons-one to jump, and one to fire your fist. I never had any problems with the fire button, but there were rare occasions when the jump button would not respond properly. With time, you can adjust to the quirks of this system. The biggest offender, however is the lock-on system. Rather than simply tapping the enemy to lock on, you have to pinch the enemy and release your fingers outward. Not only does this force your hands to move in awkward positions, it also wastes precious time in actually locking on to the enemy, and this can be brutal if you are on your last bit of health. Even worse is that it only works maybe 45 percent of the time, making it even more frustrating. This method of locking on is unbelievably idiotic, and it's amazing how this system got past testing. The good news, however, is that the game is still very playable on the iPhone and just as fun as it once was. It just needs a few tweaks to take it to the next level.
As stated above and several other times in different reviews, the save system is horrible. I have to commit like 40 minutes to the game, otherwise I lose everything if I don't complete the ENTIRE LEVEL! please gameloft... Add the option to save within levels so I can use my phone again!!!
I'm feeling that 3 stars is generous in the game's current state. I'd give it 5 starts if it weren't for the unacceptable save system. As already noted by others, on a mobile gaming device, the game state should auto-save on exit, or at least have frequent checkpoint saves from which the game will resume. Rayman v1.0.1 requires that you restart an ENTIRE level any time you exit the game, and the levels are long and involved. The controls are as good as they can be for an iPhone game, but the "pinch to target" system makes no sense. If the game had proper saving system and used tap to target instead of pinch, the game would easily be 5 stars.
Overall this game is alright. The technical aspects are OK. Level design is colorful and interesting, character design is whimsical and fanciful, and the plot is just enough to string an ever-increasing series of increasingly difficult platformer puzzles. Unfortunately, much is lost in translation from N64 to iPhone. A silk-screened D-Pad will never be the same as an analog D-pad. As many experienced gamers will attest, an analog D-pad lets the player feel and act instinctively. This is important to note because within the first few levels, Rayman 2 demands pixel-perfect jumps and careful movement and speed control. This is, quite frankly, impossible with the unresponsive, sticky, hateful, moody controls given to the gamer by the programmers. As an added bonus, the camera only exists as a joke to lure the gamer into a false sense of feeling that they can actually see what is going on in the levels. The iPhone screen is too small to give the player an adequate feel for the world, and more often than not, when the player really wants to see through Rayman's eyes or move the screen, the entire thing will either be unresponsive, or the player will be met with an annoying, taunting chirp telling the player the camera cannot be moved. Thanks for that developers. Thanks a bunch. Mercifully, your program CAN be moved, to the trash.
Could have been great. Some serious saving problems, and problems with locking on. Locking on needs to turn off when u kill something, i cant complete a part because im locked on to nothing, but still move as if im locked on...
You can't save your progress!!!!!
I wish I could get past the part by the waterfall of trying to collect the last of 5 lums. I just can't. And it's at the second part of the game, which leaves 43 levels of 45 left to go useless! If you cant play the game-what's the fun? Same problem with Assassins Creed 2-i can't get past the training part of the game. I'm so frustrated. There are gamers, and then there are GAMERS who can get past all these levels. But for full-time working people how about making the games with easy to hard so all are satisfied.
Rayman 2 is one of my favorite platformers of all time, so it's really unfortunate to see this version mucked up with unresponsive camera controls. This can lead to many a cheap death. I still bought it anyway, because I love Rayman games. Here's hoping GameLoft can patch up some of the problems in future updates.
i used to play this game all the time when i was a kid on the nintendo 64 but never beat it and was thinking about playing it again and now i have this. this is the greatest idea for an app and i even reconmended that they make an app of this game. thanks you so much ituness!!!!

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